News on private spaceflight
- Lego-man in space
- First Vega launch feb 9
- NASA's Nanosail-D 'Sails' Home - Mission Complete
- Europes first Vega rocket to be launched in January
- Re-use of de-commisioned satelittes
- 3 successes for Europa
- Historic launch of first Galileo navigation-satellittes
- Spaceship Company one step closer to space tourism
- "We have lost control of the space environment"
- Plans for space-reactors
- China to launch space station module
- Danish rocket-launch friday
- New megthod for tracking spacejunk: Star-occultations
- Renewed interest in European spaceplane
- US Defence plans for "100 year spaceship" to nearest stars
- USA are worrying over China in space and seeks rules
- First European launch of a Soyuz rocket
- SpaceX milestone accomplished
- Nanosail descends to Earth
- NASA awards contracts for commercial crew-transportation
- Students launches record-breaking balloon
- SpaceX announces its Falcon Heavy rocket
- Private solar-sale spaceship launches this summer
- European Space debris programme
- European launch order to spaceX
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ESA focuses on online gaming
Wednesday, 24 March 2010 11:05
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| Spaceflight - Private spaceflight |
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A new Agency study says the answer is yes. It comes from ESA’s
Technology Observatory, which is tasked with scanning non-space sectors
to look for developments with potential for spin-in or joint research.
The study, Online Game Technology for Space Education and System
Analysis, looks at potential applications of different online
game-playing technologies from the simplest content-oriented games
through to Massively Multiplayer Online (MMO) virtual worlds.
Secondary school and university students are considered as the natural target audience of such ‘exploratory learning environments’, being already familiar with the interaction principles involved. But other important groups are also recognised: educators, members of the public without any previous interest in space, space professionals, parents of student and, of course, current games players. ESA would need to establish partnerships with other stakeholders before the use of online games technology becomes practical reality. The study recommends looking into public-private partnerships which would be self-financing, enabling online games operators to invest in development, support and game content, building upon technical and scientific expertise provided by ESA. Widespread consultation concerning the design and promotion of any potential product would be required for such an initiative to become a successful educational tool. ESA experts and representatives would need to involve parents and educators, national space agencies and industrial contractors. Source: ESA |




Video gaming has become one of the globe’s most popular pastimes. Fans
say games are often educational, their detractors answer they are
anything but. Might ESA have something to learn from gaming?
As part of the study, a video of a potential future game environment was
produced, showing future human exploration of Jupiter’s ice moon Europa